![]() ![]() ![]() There's new content here and there (like mentioned above). Graphics are "new" but not particularly different from the original Avernums. Is it just new graphics and UI or did they update the sound and add content as well? now you heal to full when visiting a friendly town instead of needing to visit a priest or an inn), some for added content (like the new town and dungeon in Avernum: EFTP). The new ones are great too, but with various changes, some for convenience for some lost realism (e.g. I havent played ranged so far as i wanted to try melee (i played ranged in avadon).Is it worth getting the updated versions or should I stick with the originals? I would say that this would be a neat combo build as quick action helps reduce the medium/low disciplines to nearly 1 fatigue at high levels. Quick action/blademaster, some parry and hardiness and mostlikely dualwielding or lethal blow. Melee Swashbuckler-This type is the complete opposite. Quick action is good but not as much as the 2nd build. This would be a typical brute build that either goes with dual wielding or lethal blow depending on preference. Melee Tank-Hardiness/Pole or melee/parry or dualwield or lethal blow. Just a few are off the top of my head that i would like to find more about on the higher difficulties. I find that with the new trait system there are quite a few different types of characters to make. ![]() Im not brave enough for torment but i would like to try hard. ![]() I dont want to nag anyone, but if some of you guys that happened to beat the game on the crazy difficulties (anyone but me), could you post your success on the different builds that are out there. ![]()
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